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				<a href="Modules_congo.html"><img src="data/congo.png"/></a>Congo Documentation
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<h1>Class <span class="name">ParticleEmitterPool</span></h1>


	<p>Defines a set of particle emitters, where the oldest one gets re-used on demand.
	<a href="#description"> More...</a></p>


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			<td class="span1 name">Constructors:</td>
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						<li><a href='#New'>New</a> ()</li>
					
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			<td class="span1 name">Methods:</td>
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						<li><a href='Modules_congo.particleemitter_ParticleEmitterPool.html#AddEmitter'>AddEmitter</a> : Void ( emitter:ParticleEmitter )</li>
					
						<li><a href='Modules_congo.particleemitter_ParticleEmitterPool.html#NextEmitter'>NextEmitter</a> : ParticleEmitter ()</li>
					
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	<a name="description"></a>
	<h2>Detailed Discussion</h2>
	Defines a set of particle emitters, where the oldest one gets re-used on demand. 
Helps with controlling the number of particles on screen. 
It is recommended that you add a fixed number of emitters to the pool before using it.
	
	
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	<h2>Constructor Documentation</h2>
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				<a name='New'></a>
				<div class="well well-small name"><b>Method New ()</b></div>
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					<p></p>
					
					
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	<h2>Method Documentation</h2>
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				<a name='AddEmitter'></a>
				<div class="well well-small name"><b>Method AddEmitter : Void ( emitter:<a href="Modules_congo.particleemitter_ParticleEmitter.html">ParticleEmitter</a> )</b></div>
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					<p>	Adds an emitted to the pool.</p>
					
					
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				<a name='NextEmitter'></a>
				<div class="well well-small name"><b>Method NextEmitter : <a href="Modules_congo.particleemitter_ParticleEmitter.html">ParticleEmitter</a> ()</b></div>
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					<p>	Use this to retrieve the next available emitter. Simply call Reset() and SetPosition to the new location.</p>
					
					
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